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		<title>Battlefield isn’t going FPS MMO</title>
		<description>Discuss Battlefield isn’t going FPS MMO</description>
		<link>http://fudzilla.com/home/item/22032-battlefield-isn’t-going-fps-mmo</link>
		<lastBuildDate>Sun, 19 May 2013 14:50:37 +0100</lastBuildDate>
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			<title>thematrix606 says:</title>
			<link>http://fudzilla.com/home/item/22032-battlefield-isn’t-going-fps-mmo#comment-17775</link>
			<description><![CDATA[To summarize (comment length -.-') : I wish people were more creative.]]></description>
			<dc:creator>thematrix606</dc:creator>
			<pubDate>Mon, 07 Mar 2011 11:38:33 +0100</pubDate>
			<guid>http://fudzilla.com/home/item/22032-battlefield-isn’t-going-fps-mmo#comment-17775</guid>
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			<title>thematrix606 says:</title>
			<link>http://fudzilla.com/home/item/22032-battlefield-isn’t-going-fps-mmo#comment-17774</link>
			<description><![CDATA[When I think MMO I think payments/global server which can be bad. When I think RPG, I think levels, progression, etc, which are goals to strive for. It makes you enjoy the game more long term. Achievements are in most cases simplified quests. You already have levels, which open up different abilities, along with attachments, extra equipment, etc. We're mostly missing 1 'seamless' environment, and character attribute/skill progression (think more accuracy, endurance, focus, etc). You can add professions(or skill trees) such as science (armor/weapons/vehicle research) or vehicles (structure, creation, repair?, etc) or weapons (could include putting specials oils on your bullets, all the way to creating your OWN weapons). FPSRPG > MMOFPS.]]></description>
			<dc:creator>thematrix606</dc:creator>
			<pubDate>Mon, 07 Mar 2011 11:37:48 +0100</pubDate>
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