Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 08 January 2008 21:23

Crysis is finally patched

Written by Slobodan Simic

Image

Goes to version 1.1

 

Even if it took much longer than it was expected, Crytek has finally released the first patch for, probably the most anticipated FPS, Crysis.

The hefty 139MB patch has updated and optimized many things like potential crashes in D3D10m, motion blur and FSAA optimization and much more. Here is the full list of fixes, updates and tweaks.

Fixes

    * Fixed: Potential crash in D3D10
    * Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
    * Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
    * Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
    * Fixed: Memory leak with FSAA modes
    * Fixed: Infinite ammo hacks.
    * Fixed: Memory leak in D3D10 when switching screen modes
    * Fixed: Muti optimizations
    * Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
    * Fixed: Crash when loading savegame with level exported recently by editor
    * Fixed: Virtual keyboard does not function properly when a game pad is connected
    * Fixed: Users can lose the ability to look around with the Right Stick
    * Fixed: Setting screen resolution to "default" stops user from selecting last resolution
    * Fixed: Bug when changing resolution in D3D10
    * Fixed: Issues with Depth of field and water droplets in D3D10
    * Fixed: Crash on NaN warning

Updates

    * Added: Motion Blur UI and V.SYNC UI options
    * Optimized: Motion blur
    * Optimized: FSAA (Full Scene Anti-Aliasing)
    * Optimized sound id implementation
    * Enabled VSync functionality in D3D10
    * New benchmarking files for ice CPU benchmark.
    * http/xmlrpc password protected remote control session
    * Marked debug cvars as cheat
    * F12 (screenshot) now works in restricted mode as well

Tweaks

    * Reduced LAW splash damage vs. infantry in PowerStruggle mode
    * Slowed Rocket projectile speed down in MP slightly
    * Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
    * Reduced grenade explosion radius in multiplayer
    * Clamped water tesselation to avoid cheating in MP
    * MultiGPU improvements with depth map updates

You can download the patch from Crymod web page or get it from Gamershell.com.

Last modified on Wednesday, 09 January 2008 07:31
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments