Featured Articles

Intel refreshes CPU roadmap

Intel refreshes CPU roadmap

Intel has revealed an update to its CPU roadmap and some things have changed in 2015 and beyond. Let’s start with the…

More...
Hands on: Nvidia Shield Tablet with Android 5.0

Hands on: Nvidia Shield Tablet with Android 5.0

We broke the news of Nvidia's ambitious gaming tablet plans back in May and now the Shield tablet got a bit…

More...
Nokia N1 Android tablet ships in Q1 2015

Nokia N1 Android tablet ships in Q1 2015

Nokia has announced its first Android tablet and when we say Nokia, we don’t mean Microsoft. The Nokia N1 was designed…

More...
Marvell launches octa-core 64-bit PXA1936

Marvell launches octa-core 64-bit PXA1936

Marvell is better known for its storage controllers, but the company doesn’t want to give up on the smartphone and…

More...
Nvidia GTX 970 SLI tested

Nvidia GTX 970 SLI tested

Nvidia recently released two new graphics cards based on its latest Maxwell GPU architecture, with exceptional performance-per-watt. The Geforce GTX 970…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 13 November 2007 13:06

Online players of COD4 are having issues

Written by David Stellmack

Image

Infinity Ward aware of the issues and looking for a solution


It seems
that Call of Duty 4 is all the rage at the moment for Playstation 3, Xbox 360, and PC gamers, but users on both platforms are reporting a variety of problems with online play.

Current issues include slow progress when the game is downloading settings and long wait times during the match making progress. Reports suggest that the wait can be up to 30 minutes. This issue has said to have been fixed for those on Xbox Live with a system-wide issued update.

Infinity Ward is upgrading and adding server hardware to deal with some of the back-end issues that have been causing problems. Those PC COD4 players that are having problems are suggested to go into the COD4 console and type: /cl_connectionattempts 60   While this is a temporary workaround, it should help the situation while developers run down the issue.

Last modified on Tuesday, 13 November 2007 13:09

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments