Featured Articles

5th Generation Broadwell 14nm family comes in three lines

5th Generation Broadwell 14nm family comes in three lines

Intel's 5th Core processor family, codenamed Broadwell, will launch in three lines for the mobile segment. We are talking about upcoming…

More...
Broadwell Chromebooks coming in late Q1 2015

Broadwell Chromebooks coming in late Q1 2015

Google's Chromebook OS should be updating automatically every six weeks, but Intel doesn't come close with its hardware refresh schedule.

More...
New round of Nexus phone rumour kicks off

New round of Nexus phone rumour kicks off

Rumours involving upcoming Nexus devices are nothing uncommon, but this year there is a fair bit of confusion, especially on the…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 05 March 2008 10:58

Father of Dungeons & Dragons dies

Written by Nedim Hadzic

Image

Rest in peace, Gary

 

Gary Gygax, the man responsible for Dungeons & Dragons, died this Tuesday at age 69. His creation, Dungeons & Dragons, went on to become one of the most famous games ever, and successfully translated the magical realm onto our tables.

This game brought us what you once imagined while reading J. R. R. Tolkien’s books and it was Gary with his collaborator, Dave Arneson, who brought about this imagination world right before our eyes. Furthermore, if you’ve ever played any fantasy game on your computer, chances are that its rules are D&D-based.

Still, although the game had numerous rules, Gygax kept insisting that the most important rule was to have fun and actually enjoy playing in a social and collaborative environment. He never fully approved of switching to computers, because as he said, “ It’s being translated through a computer and your imagination is not the same way it is when you’re actually together with a group of people.”

More here.

Last modified on Wednesday, 05 March 2008 16:03
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments