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Monday, 04 October 2010 08:24

Punishment handed out to cheaters

Written by David Stellmack
halo2box

Zero tolerance policy on exploits
It seems that many feel that taking advantage of exploits in games to get ahead isn’t cheating. Bungie feels otherwise, as they swiftly handed out punishment to over 15,000 Halo: Reach players that took advantage of the game glitch to gain additional credits in the game.

Bungie verified the existence of the glitch and figured out a way to trace and isolate the behavior to verify those that were taking advantage of the exploit. Once Bungie could verify the behavior, they dealt with those not playing by the rules by wiping the in-game credits obtained in this manner.

Over 15,000+ players that exploited the glitch for gain within the game had their in-game credits wiped. Bungie warns in a forum post that they are not fooled by claims of innocence by those affected, and they proceeded cautiously to make sure that they could eliminate potential false positives before taking action. Apparently, this is just a first pass, as the game’s automated banhammer will be dealing with those who continue to cheat once it is able to satisfy Bungie’s burden of proof requirements.

The moral of this story never changes, and that is that cheating just isn’t worth it. Bungie, like many developers, are creating titles with much more sophisticated mechanisms to detect and deal with cheating, and we expect these technologies to continue to get even better. It just isn’t worth the risk, and we suggest that you think twice before taking advantage of exploits within your games; or rest assured that punishment will be handed out to you at some point.

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Comments  

 
+5 #1 Nooblet 2010-10-04 12:38
i don't play halo, but this feels like a scam...
 
 
+4 #2 Reflector36 2010-10-04 13:24
Fix the exploit/glitch, The players found a bug that you missed and you punish them? I can see taking action if it was a hack but if anyone can do it without any modification to the game then fix the game.
 
 
+6 #3 magius 2010-10-04 16:47
Find a bug/exploit?

Report it and you get a cookie.

Abuse it and you get punished.

It is very easy to see the difference.
 
 
+3 #4 nECrO 2010-10-04 19:29
@Reflector36

While I agree exploits/bugs need to be found and fixed, your rational is flawed. Just because my neighbor forgets to lock his back door gives me no right to take his TV.

In the end it's stuff like this that hurts games and gamers. If enough people get sick of things like this they stop playing the game, the game company loses money and stops putting money into developing new games.

There will always be bugs and holes in code, but exploiting them at others cost is just wrong.
 
 
+5 #5 nECrO 2010-10-04 19:30
Look at it this way....

I've heard it said that this stuff is just fun for some ppl, but look at it this way. Your fun is finding and exploiting bugs in games, it's byproduct is grief for me. My fun is drinking beer, it's byproduct is pee. I don't want you giving me grief and I am sure you don't want me to piss on your head. Get it?
 
 
+1 #6 Nerdmaster 2010-10-04 20:56
Quote:
In the end it's stuff like this that hurts games and gamers. If enough people get sick of things like this they stop playing the game, the game company loses money and stops putting money into developing new games.


Indeed. And the solution: instead of "punishing" people the company should fix the bug imediately. After all the bug is their fault. :-?

And taking back those "stolen" credits isn't punishment. Punishment is sth that should have a negative impact to the suffered. But in this occasion they do not lose any extra credits. So they are not punished 8)
 

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