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Wednesday, 13 October 2010 06:40

EVGA GTS 450 1GB Free Performance Boost tested - 7. Tessellation Test: Unigine Heaven

Written by Sanjin Rados

evga-gts-450-fpb-thumb

Review: More for less




Tesselation test - Unigine Heaven v2.1

The distinguishing feature of this benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance. Tessellation requires both a video card with DirectX 11 support and MS Windows Vista/7.

There are three tessellation modes available in this version of the benchmark:

Moderate Mode : This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.

Normal Mode : Default mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.

Extreme Mode : It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.
Source, unigine.com

unigine

 

(Page 7 of 12)
Last modified on Friday, 15 October 2010 09:25
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+1 #1 Nerdmaster 2010-10-13 13:56
Quote:
Geforce GTS 450 is an affordable card that features DirectX 11, CUDA, 3D Vision and PhysX support. The card’s performance is somewhere between the HD 5750 and HD 5770, which doesn’t make things easier for end users, especially considering that this price-range is usually dictated by the-cheaper-the-better rule.


When amd releases next gen cards (next week) they will also support 3d glaces. Also opencl matures and more and more companies will support it (making cuda obsolete because nvidia also supports opencl). Finally physx will be replaced in the future with something else (like havok). So what will nvidia do then?
 
 
0 #2 blandead 2010-10-13 15:43
focus on speed/effeciency with 28nm, and focus on tegra 2/3 stuff. what else are they doing? Unless they have more money to blow to give to developers to support PhysX.
 

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