Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 07 April 2011 08:24

Bizarre titles designed by committees

Written by David Stellmack


Culture deteriorated after Activision acquisition
Now that developer Bizarre Creations has been closed for some time, much of the behind the scenes story is starting to come out. A number of players from Bizarre have told their story in an article in Edge magazine. While it has been called the perfect storm of unfortunate circumstances, it would seem that does not encompass what all has been happening with the studio since its acquisition by Activision.

Apparently, after the Activision acquisition, according to Martyn Chudley, “We were no longer making ‘our’ games any longer, but instead were making games to fill slots.” While the studio did believe in the titles it was working on, the titles took a more design by committees and analysis approach, rather than the tried and true Bizarre creative method that had worked so well for the studio in the past. The culture of the studio apparently started to deteriorate following the Activision acquisition, which didn’t help matters much.

The studio was apparently given the chance to buy itself back from Activision, according to Sarah Chudley, who was the commercial manager at the time. “The problem was that the studio had grown so much that they didn’t have the skills, capabilities, or finances to look over 200 people,” according to Chudley. In the end, without a third party coming in to assume control, it was wisest for everyone to walk away.

Read more here.
Last modified on Thursday, 07 April 2011 08:30

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments