Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 20 May 2011 09:25

Zipper Interactive hit with reductions

Written by David Stellmack
y_exclamation

SOCOM developer can’t escape Sony’s cuts
SOCOM developer Zipper Interactive, based in Redmond, Washington, has been hit with about 30 layoffs. Sony has apparently decided to continue with its aggressive workforce reductions, and that has pretty much hit all of the Sony studios by now.

While sources confirm that long-time Zipper Interactive employee Travis Steiner left to start his own company, we hear that other employees may also follow. The remaining employees will continue to work on the support for the recently released titles and work on the development of new titles.

While Sony is spinning this as a standard reduction in staff, whispers we hear suggest that sales of SOCOM 4 have not been what Sony would have liked, and this has led to the decision to trim staff. Some blame the poor sales of SOCOM 4 on Sony’s decision not to bundle the Sharpshooter access device for PlayStation Move with the game itself. According to some we have spoken with, making it two separate purchases hurt sales in a big way.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments