Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 22 June 2011 08:33

Tales of Vesperia was 360 exclusive?

Written by David Stellmack


Namco confirms that Microsoft paid for the honor
Tales of Vesperia will continue to be an Xbox 360 exclusive in the same way that Heavy Rain is a PlayStation 3 exclusive, according Namco Bandai community manager Charlotte Toci’s post on Facebook. Why is this so? Microsoft paid Namco Bandai for the honor of the title being a Western exclusive for the Xbox 360 platform. (Still, we hear that the situation with Heavy Rain is different because Sony was the publisher of the title when it was released.)

Later, when the exclusivity period ended for Microsoft, a PS3 version was released. It took over a year, however, for Microsoft’s exclusivity to the title to end; and by then, most PS3 owners were interested in other titles.

It is thought that Microsoft helped fund the localization of the title in the same way Nintendo had paid for the localization of Tales of Symphonia. It is pretty safe to assume that this is the way that it works these days, and how companies secure exclusives. However, this trend seems to be that most publishers want to have or need to have the multiplatform sales, as many companies need to generate the revenue to recoup development costs.
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments