Featured Articles

Nvidia Shield 2 shows up in AnTuTu

Nvidia Shield 2 shows up in AnTuTu

Nvidia’s original Shield console launched last summer to mixed reviews. It went on sale in the US and so far Nvidia…

More...
AMD CSO John Byrne talks ARM

AMD CSO John Byrne talks ARM

We had a chance to talk about AMD’s upcoming products with John Byrne, Chief Sales Officer, AMD. We covered a number…

More...
AMD Chief Sales Officer thinks GPU leadership is critical

AMD Chief Sales Officer thinks GPU leadership is critical

We had a chance to talk to John Byrne who spent the last two years as Senior Vice President and Chief…

More...
OpenPlus One $299 5.5-inch Full HD phone

OpenPlus One $299 5.5-inch Full HD phone

OnePlus is one of the few small companies that might disrupt the Android phone market, dominated by giant outfits like Samsung.…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 22 June 2011 08:33

Tales of Vesperia was 360 exclusive?

Written by David Stellmack


Namco confirms that Microsoft paid for the honor
Tales of Vesperia will continue to be an Xbox 360 exclusive in the same way that Heavy Rain is a PlayStation 3 exclusive, according Namco Bandai community manager Charlotte Toci’s post on Facebook. Why is this so? Microsoft paid Namco Bandai for the honor of the title being a Western exclusive for the Xbox 360 platform. (Still, we hear that the situation with Heavy Rain is different because Sony was the publisher of the title when it was released.)

Later, when the exclusivity period ended for Microsoft, a PS3 version was released. It took over a year, however, for Microsoft’s exclusivity to the title to end; and by then, most PS3 owners were interested in other titles.

It is thought that Microsoft helped fund the localization of the title in the same way Nintendo had paid for the localization of Tales of Symphonia. It is pretty safe to assume that this is the way that it works these days, and how companies secure exclusives. However, this trend seems to be that most publishers want to have or need to have the multiplatform sales, as many companies need to generate the revenue to recoup development costs.
blog comments powered by Disqus

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments