Featured Articles

Intel releases tiny 3G cell modem

Intel releases tiny 3G cell modem

Intel has released a 3G cellular modem with an integrated power amplifier that fits into a 300 mm2 footprint, claiming it…

More...
Braswell 14nm Atom slips to Q2 15

Braswell 14nm Atom slips to Q2 15

It's not all rosy in the house of Intel. It seems that upcoming Atom out-of-order cores might be giving this semiconductor…

More...
TSMC 16nm wafers coming in Q1 2015

TSMC 16nm wafers coming in Q1 2015

TSMC will start producing 16nm wafers in the first quarter of 2015. Sometime in the second quarter production should ramp up…

More...
Skylake-S LGA is 35W to 95W TDP part

Skylake-S LGA is 35W to 95W TDP part

Skylake-S is the ‘tock’ of the Haswell architecture and despite being delayed from the original plan, this desktop part is scheduled…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 22 June 2011 08:33

Tales of Vesperia was 360 exclusive?

Written by David Stellmack


Namco confirms that Microsoft paid for the honor
Tales of Vesperia will continue to be an Xbox 360 exclusive in the same way that Heavy Rain is a PlayStation 3 exclusive, according Namco Bandai community manager Charlotte Toci’s post on Facebook. Why is this so? Microsoft paid Namco Bandai for the honor of the title being a Western exclusive for the Xbox 360 platform. (Still, we hear that the situation with Heavy Rain is different because Sony was the publisher of the title when it was released.)

Later, when the exclusivity period ended for Microsoft, a PS3 version was released. It took over a year, however, for Microsoft’s exclusivity to the title to end; and by then, most PS3 owners were interested in other titles.

It is thought that Microsoft helped fund the localization of the title in the same way Nintendo had paid for the localization of Tales of Symphonia. It is pretty safe to assume that this is the way that it works these days, and how companies secure exclusives. However, this trend seems to be that most publishers want to have or need to have the multiplatform sales, as many companies need to generate the revenue to recoup development costs.
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments