The latest from Criterion known now as Burnout Crash apparently has quite an interesting history. The title actually was originally targeted for a Wii that users would create all by themselves. After a lot of testing, however, Criterion apparently put it on the shelf. While the game had some good things, it just was not coming together and, in fact, it was quite boring.
Criterion elected to start over again and this time uses the Microsoft XNA studio to design the game. From what we hear, the entire core of the game was built in just about four weeks using XNA. During the process a number of ideas were trashed to get to where they are now with Burnout Crash.
Burnout Crash is still on track for a fall release on the Xbox 360 and the PlayStation 3, but an official release date has yet to be confirmed. You can learn more about the development of Burnout Crash in an interview with Giant Bomb here.