Good business, but counter-productive
David Jaffe of Twisted Metal fame would like to see the latest installment in the Twisted Metal franchise come without an online pass. While he admits that the use of the online pass is “probably good business,” it is counter-productive when trying to earn the trust of the gamers buying the games.
The problem is that the decision to use or not use an online pass isn’t his to make, and ultimately it is not his call. Sony will make the decision in the end; and since they are moving forward with this strategy it is unlikely that they will pick and choose where and where not to apply it.
Jaffe says that he would be willing to lose pre-owned sales if it means that more people will play the game so that it can build a much larger fan base. Since online is such a big part of the Twisted Metal experience the game isn’t the same without it. A bigger fan base means that the likelihood of another installment is higher with more people playing it.
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