Featured Articles

Nvidia Shield 2 shows up in AnTuTu

Nvidia Shield 2 shows up in AnTuTu

Nvidia’s original Shield console launched last summer to mixed reviews. It went on sale in the US and so far Nvidia…

More...
AMD CSO John Byrne talks ARM

AMD CSO John Byrne talks ARM

We had a chance to talk about AMD’s upcoming products with John Byrne, Chief Sales Officer, AMD. We covered a number…

More...
AMD Chief Sales Officer thinks GPU leadership is critical

AMD Chief Sales Officer thinks GPU leadership is critical

We had a chance to talk to John Byrne who spent the last two years as Senior Vice President and Chief…

More...
OpenPlus One $299 5.5-inch Full HD phone

OpenPlus One $299 5.5-inch Full HD phone

OnePlus is one of the few small companies that might disrupt the Android phone market, dominated by giant outfits like Samsung.…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 11 January 2012 06:03

Layoffs hit id Software

Written by David Stellmack

idsoftware logo

Work on future id titles to continue

Bethesda Softworks, the parent company of id Software, has confirmed that a number of id Software employees were shown the door. Bethesda claims that this is a normal part of the company’s evaluation of staffing levels to make sure that the studio is staffed to meet current projects. Bethesda did not confirm how many were affected by the layoff and if any additional layoffs were coming.

Bethesda claims that it is still recruiting and hiring qualified developers for id Software. Bethesda was very careful to note that work on future id titles continues, despite the layoffs. The studio is currently working on Doom 4, which is the next chapter in the studio’s long running franchise.

It is unknown if talk over id’s latest release, Rage, played any role in the layoff decisions. While Rage didn’t sell quite as well as id expected, many in the media were very harsh on the title, citing a number of shortcomings in its development and game play. Expect to hear more about this as things settle in the weeks ahead.


blog comments powered by Disqus

Comments  

 
0 #1 Kryojenix 2012-01-11 15:23
Hopefully, Elder Scrolls 6 will get to inherit some spankingly-amazing id tech 5+ based game engine...

Not that I'm not enjoying Skyrim immensely just as it is!
"My cousin's out fighting dragons and what do I get? Guard duty!" - guard standing next to the dragon he just helped me to kill. :P :P :P
"Everything's alright!" - guard standing beside the blood-spattered murder victim he's just informed me about.
 
 
0 #2 nt300 2012-01-11 19:03
Well hopefully they can do DOOM 4 right. As for Skyrim, the only area where Bethesda Softworks screwed up is the FACT they designed the Skyrim game based on 10 Year Old Console Technology then ported it over onto 10x More Powerful PC Technology.

WTF? This picture should be the other way around. If they make this foolish mistake with a new Elder Scrolls, I aint buying it period.......
 
 
-1 #3 thetruth 2012-01-11 20:02
The idtech 5 engine is not suitable for Skyrim, since the megatexture technology eats up space like a HUGE picture.

And nt300, you'd rather that they only released it for the PC? That would have been a business failure. Personally I'm amazed at how good the game's graphics are, and actually believe Todd about what he said when he claimed 'we only made Skyrim for this generation because we felt that the hardware wasn't holding us back gameplay-wise'... or something along those lines.
 
 
-1 #4 hoohoo 2012-01-11 20:28
Doom for id employees!
 
 
-1 #5 nt300 2012-01-11 21:30
To thetruth:

No I didn't say just make it for the PC, my point is you design it for the better platform (PC), then you port it over to the lacking game console. This way you are guaranteed 100% that you will have the best Graphics and Sound possible also on the Console.

Going backwards by releasing a bloody Console port is lasy and stupid period.
 
 
-1 #6 las 2012-01-11 23:51
Quoting nt300:
To thetruth:

No I didn't say just make it for the PC, my point is you design it for the better platform (PC), then you port it over to the lacking game console. This way you are guaranteed 100% that you will have the best Graphics and Sound possible also on the Console.

Going backwards by releasing a bloody Console port is lasy and stupid period.


I agree, but this takes way longer. And time is money. Thats why we see more and more console ports.
 
 
-1 #7 Kryojenix 2012-01-12 13:00
Quoting thetruth:
The idtech 5 engine is not suitable for Skyrim, since the megatexture technology eats up space like a HUGE picture.


That's why I said Elder Scrolls 6 and id tech 5+. Hopefully they'll be suitable for each other in 4-6 years. I really liked the character customisation in Brink (played a demo) - and Elder Scrolls (next) would look really awesome if it could be made a bit sharper and seamless using the latest tech.
 
 
0 #8 thetruth 2012-01-13 23:32
Quoting nt300:
To thetruth:

No I didn't say just make it for the PC, my point is you design it for the better platform (PC), then you port it over to the lacking game console.


The console is the lowest common denominator, and since the spec of the PS3 and XBOX360 is similar, the best possible graphics for the consoles can only be obtained by designing it FOR the consoles. The PCs can rely on brute force to look better. The consoles can't. I am a PC gamer myself, but the way forward is to design for the consoles, and to add extras for the PC gamers. Look into the cryengine 3, this is the exact approach that they have taken. It benefits everybody.
 
 
0 #9 thetruth 2012-01-13 23:35
Quoting Kryojenix:
Quoting thetruth:
The idtech 5 engine is not suitable for Skyrim, since the megatexture technology eats up space like a HUGE picture.


That's why I said Elder Scrolls 6 and id tech 5+.


What, the '+' magically gets rid of all of the problems with the way that the engine is designed and makes it suitable for an elder scrolls game? No. The Idtech 5 engine is brilliantly optimised for the types of games that it is made for, and will NEVER be used for a large, open-ended sandbox game like Skyrim. Within 4-6 years they'll be able to base the elder scrolls off an even more powerful graphics engine than anything in existence today anyway.
 

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments