Featured Articles

Nvidia Shield 2 shows up in AnTuTu

Nvidia Shield 2 shows up in AnTuTu

Nvidia’s original Shield console launched last summer to mixed reviews. It went on sale in the US and so far Nvidia…

More...
AMD CSO John Byrne talks ARM

AMD CSO John Byrne talks ARM

We had a chance to talk about AMD’s upcoming products with John Byrne, Chief Sales Officer, AMD. We covered a number…

More...
AMD Chief Sales Officer thinks GPU leadership is critical

AMD Chief Sales Officer thinks GPU leadership is critical

We had a chance to talk to John Byrne who spent the last two years as Senior Vice President and Chief…

More...
OpenPlus One $299 5.5-inch Full HD phone

OpenPlus One $299 5.5-inch Full HD phone

OnePlus is one of the few small companies that might disrupt the Android phone market, dominated by giant outfits like Samsung.…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 21 November 2012 14:13

How €35 8GB memory speeds up AMD's A10 5800K - Conclusion

Written by Sanjin Rados

vengenance-lp-thumbtop-value-2008-lr
Review: Corsair Vengeance LP 1600 C9B 8GB review

Vengeance LP Blue 8GB kit launched more than a year ago at €50, but can now be found at €35. We're talking about memory that is tested and known to work at 800MHz (1600 MT/s), as well as overclockable to 933MHz (1866 MT/s).

Low profile, i.e. standard heatsink, is another plus for this kit because it enables placing the memory underneath low CPU coolers, which are mostly found in HTPC systems.

This kit can be very interesting for AMD APU owners. Today we showed that memory clock plays a significant role when it comes to IGP performance. Of course, passionate gamers will still rely on dedicated graphics cards. However, if occasional gaming is all you do, then AMD's APUs may very well be all you need. If we lower image quality settings in games, depending on the game and resolution, we can end up with playable frame rate.


fudz topvalue ny




(Page 10 of 10)
Last modified on Wednesday, 21 November 2012 15:17
blog comments powered by Disqus

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments