Futuremark has informed us that they have updated their 3DMark 11 benchmark to v1.0.4, making it fully compatible with Windows 8 OS as well as fixing some compatibilty isues and bugs.
According to Futuremark, the benchmark scores will not be affected and can be compared with scores from the previous version of the 3DMark 11. In addition to Windows 8 OS support, the new 3DMark v1.0.4 brings some improvements including keyboard focus that is no longer checked during the demo or when running the benchmark in a loop, 3DMark 11 now remembers the last used custom resolution, GPU count detection for muli-GPU system was corrected even when SystemInfo is disabled, added prevention on Windows Sleep mode during the test and reset of the licence key when benchmark is reinstalled.
In addition to Windows 8 compatiblity, the new 3DMark 11 version features updated DirectX redistributable, is now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems and dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems was removed.
There are also a couple of bug fixes including several memory and texture leaks for improved stability during very long looping runs, fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems and fixed HUD timer that no longer rolls over if a singe test takes more than ten minutes. The new version also fixes some bugs in the Professional Edition as well.
The new 3DMark 11 version can be found here while the Steam version will update itself automatically.