Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 31 October 2013 07:24

Xbox One Ghosts is only 720p

Written by David Stellmack

Using upconvert to get to 1080p

The PlayStation 4 version of Call of Duty Ghosts looks to have a clear rendering advantage over the Xbox One with the PS4 version at 1080p native. The Xbox One version will instead be rendered at 720p and then upconverted to 1080p, but both titles will play at 60fps.

Mark Rubin confirmed the news on his Twitter feed this evening, but went on to say that the game is optimized to take advantage of each system and it looks great on both. The news isn’t surprising as we have seen the use of upconversion before to optimize the performance and playability of a title.

Ghosts isn’t the only game that apparently is being rendered a lower resolution and then upconverted on the Xbox One. While it has not been officially confirmed by DICE, it is believed that the Xbox One version of Battlefield 4 also is being rendered at 720p and upconverted to 1080p. It is believed however that the PlayStation 4 version is being rendered at between 900p and 1080p.

Does it really make that much of a difference? Well, not to most of those playing the game and it is unlikely that they will be able to tell much of a difference at 60fps. Now from a marketing perspective, it is likely that this will be played up to the hilt. Of course many will immediately wonder if this is a problem with Xbox One’s design or choices in architecture configuration, but that is a question that will have to be answered as time goes on.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments