Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 20 March 2014 18:54

AMD Mantle scores Crytek

Written by Fuad Abazovic



At the dawn of DirectX 12

Despite the recent talk of DirectX 12, it looks like AMD's Mantle is more alive than ever, and getting more traction than ever, much more than naysayers expected. DICE was first studio to support Mantle with Battlefield 4, Eidos Montreal was second with Thief and now they scored another big name, Crytek.

Crytek is the company behind Crysis and Far Cry and owns an engine that is among the best and strongest in the industry.

Mantle has achieved more than many hoped for, possibly even some of the biggest optimists did not expect such big names to get on board so quickly. Since we first learned about it in September 2013, many sceptics have compared Mantle to 3DFX's Glide and other unsuccessful graphics technologies. They were wrong.

DirectX 12 will also come, but that will require new hardware, new graphics chips and cards from Nvidia and AMD and it will take time to get to market. This is one of the reasons why Mantle, a proprietary API, still has a good chance to make impact on the market. The fact that it makes your CPU and GPU works faster than when using DirectX as a default API is good argument for many Radeon owners. It is just click away in the game settings, as long as it gets implemented.

“AMD is delighted to bring Mantle support to the enormous audience of gamers and game developers reached by Crytek’s Cryengine,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “Together, AMD and Crytek are forging a path for the graphics industry that better utilizes gamers’ advanced AMD GPUs through ‘closer-to-the-metal’ API design.”

“Crytek prides itself on enabling Cryengine with the latest and most impressive rendering capabilities,” said Cevat Yerli, Founder, CEO & President of Crytek. “By integrating AMD’s new Mantle API, CRYENGINE will gain a dimension of ‘lower level’ hardware access that enables extraordinary efficiency, performance and hardware control.”

Crygine engine licensees will have access to Mantle and will be able to use Mantle's closer to metal approach in their next generation titles, and we would not be surprised to see Mantle support come to some titles that are already on the market.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments