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Tuesday, 25 March 2014 08:17

Titanfall gets server update

Written by David Stellmack

Rolled out over the past weekend

Respawn rolled out a server side patch for Titanfall on the Xbox One and PC servers to address a number of game bugs as well as tweaking some balance to address issues with game modes and weapons.

While the promised update for the Xbox One and PC that adds private lobbies still has not been released, the nerfing of the pistol unless you are locked on is a welcomed addition to help make the game more playable.

Here is the list that Respawn provided that outlines the changes:

 

Balancing adjustments and general changes

The damage indicator from Electric Smoke is now much more noticeable

Search Drones will now show up in Classic Modes of Angel City

Arc grenade/mine effects no longer draw on friendly Pilots and Titans

Lowered the point value of defensive actions in Hardpoint mode and CTF.

Increased the score limit in Attrition

Flag Return points reduced

Flag Carrier killed points reduced

Explosives detonated by Dead Man's Trigger are now slightly delayed

Explosives detonated by Dead Man's Trigger now play a warning sound before exploding

Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot

Slightly decreased the hip-fire accuracy of the Smart Pistol

Certain Burn Cards could be exploited to give multiple uses

Evac Dropships are now more responsive to Pilots entering them

Hacking a Mega Turret will now restore it's health to full

Cluster Missiles damage reduced against Evac Dropships


Bug Fixes

Titan could become stuck in the position he lands in

Auto-Titan wouldn't stand up until you embarked into it

Several rare server issues restarting the game in to the lobby

Pilot could end up out of bounds while rodeoing a Titan as it is destroyed

Pilot could warp through certain locations when jumping off a Titan

Rodeoing a Titan that has been doomed by your SMR could kill you

Players being able to enter some geometry in Smuggler's Cove

Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan

Minions in Attrition now continue to spawn until the Epilogue begins

Player couldn't hack a Mega Turret console

Server would sometimes error when leeching a Spectre

Hardpoints sometimes awarded defense score to players not near the hardpoint

Rare issue when ejecting from a Titan

Server would sometimes error after a match while returning to the lobby

Double XP burn card sometimes not being applied properly


A client side patch is still coming, but Respawn has not outlines a time table of its delivery. In the meantime these fixes and tweaks to address a number of issues and should help improve things till the client side patch is released.

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