Featured Articles

Hands on: Nvidia Shield Tablet with Android 5.0

Hands on: Nvidia Shield Tablet with Android 5.0

We broke the news of Nvidia's ambitious gaming tablet plans back in May and now the Shield tablet got a bit…

More...
Nokia N1 Android tablet ships in Q1 2015

Nokia N1 Android tablet ships in Q1 2015

Nokia has announced its first Android tablet and when we say Nokia, we don’t mean Microsoft. The Nokia N1 was designed…

More...
Marvell launches octa-core 64-bit PXA1936

Marvell launches octa-core 64-bit PXA1936

Marvell is better known for its storage controllers, but the company doesn’t want to give up on the smartphone and…

More...
TSMC 16nm FinFET Plus in risk production

TSMC 16nm FinFET Plus in risk production

TSMC’s next generation 16nm process has reached an important milestone – 16nm FinFET Plus (16FF+) is now in risk production.

More...
Nvidia GTX 970 SLI tested

Nvidia GTX 970 SLI tested

Nvidia recently released two new graphics cards based on its latest Maxwell GPU architecture, with exceptional performance-per-watt. The Geforce GTX 970…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 09 April 2014 07:02

360 Titanfall includes 30fps lock option

Written by David Stellmack

Said to provide a more consistent experience

Bluepoint, the developers of the Xbox 360 version of Titanfall has included an interesting option for those playing the Xbox 360 version of Titanfall. The option known as the “30Hz Option” is said to cap the frame rate at 30 FPS and provide a more consistent visual experience for Xbox 360 owners.

So far no one at Bluepoint or Respawn want to discuss the option or the reason for it being offered in the Xbox 360 version of the game. What we can tell you from our experience with it is that leaving the option disabled can lead to fluctuations in the frame rate which at times is a good thing when it rises above 30 FPS, but can also be a pain and lead to stuttering and screen tearing when it is not enabled.

The Xbox 360 version renders at a native resolution of 1040x600 with 2x MSAA with a max cap of 60 FPS, but so far we think most players will use the 30 FPS capped option. We don’t yet have enough play time in on the Xbox 360 version to make a recommendation one way or the other long term, but so far it would seem that the game plays much more consistently when the option is enabled, rather than disabled.

Sources tell us that Bluepoint is continuing to work on optimizing the game on the Xbox 360 to make it run smoother and increase the frame rate. The additional optimizations will come out later on in a patch for the 360 version. Still over all our verdict on the game is positive and we think that the 360 version is a worthy purchase if you are into these types of games. Of course if you have the Xbox One, the it is a no brainer on which version is better, but the Xbox 360 version is impressive for what it is.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments