Featured Articles

LG G Watch R ships in two weeks

LG G Watch R ships in two weeks

The LG G Watch R, the first Android Wear watch with a truly round face, is coming soon and judging by…

More...
LG unveils NUCLUN big.LITTLE SoC

LG unveils NUCLUN big.LITTLE SoC

LG has officially announced its first smartphone SoC, the NUCLUN, formerly known as the Odin.

More...
Microsoft moves 2.4 million Xbox Ones

Microsoft moves 2.4 million Xbox Ones

Microsoft has announced that it move 2.4 million consoles in fiscal year 2015 Q1. The announcement came with the latest financial…

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 09 April 2014 07:02

360 Titanfall includes 30fps lock option

Written by David Stellmack

Said to provide a more consistent experience

Bluepoint, the developers of the Xbox 360 version of Titanfall has included an interesting option for those playing the Xbox 360 version of Titanfall. The option known as the “30Hz Option” is said to cap the frame rate at 30 FPS and provide a more consistent visual experience for Xbox 360 owners.

So far no one at Bluepoint or Respawn want to discuss the option or the reason for it being offered in the Xbox 360 version of the game. What we can tell you from our experience with it is that leaving the option disabled can lead to fluctuations in the frame rate which at times is a good thing when it rises above 30 FPS, but can also be a pain and lead to stuttering and screen tearing when it is not enabled.

The Xbox 360 version renders at a native resolution of 1040x600 with 2x MSAA with a max cap of 60 FPS, but so far we think most players will use the 30 FPS capped option. We don’t yet have enough play time in on the Xbox 360 version to make a recommendation one way or the other long term, but so far it would seem that the game plays much more consistently when the option is enabled, rather than disabled.

Sources tell us that Bluepoint is continuing to work on optimizing the game on the Xbox 360 to make it run smoother and increase the frame rate. The additional optimizations will come out later on in a patch for the 360 version. Still over all our verdict on the game is positive and we think that the 360 version is a worthy purchase if you are into these types of games. Of course if you have the Xbox One, the it is a no brainer on which version is better, but the Xbox 360 version is impressive for what it is.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments