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Wednesday, 11 June 2014 11:08

Putting women into Assassin’s Creed too much work

Written by Nick Farrell

Too many breast pixels

Developers working on Assassin’s Creed have decided that they can’t stick women into the game because they are too much like hard work.

Speaking to VideoGamer, Ubisoft technical director James Therien said female assassins were on the company's feature list until "not too long ago," but were cut as a matter of "focus and production."

In other words, the next version of Assassin's Creed series will not allow you to play as a female character because it would have "doubled the work.”

Apparently using a female character means that you have to redo a lot of animation. We guess it is because you need to design breasts which are so big that they stuff up the physics machines. Besides Ubisoft developers are not allowed to design women thanks to tricky contracts their mothers signed with the company.

Therien said, defending the exclusion by saying it was "not a question of philosophy or choice" or “sexist crap” as we prefer to call it.

Ubisoft's Bruno St. Andre estimated that a female assassin would've necessitated more than 8,000 new animations recreated on a new skeletal structure.

He said that playable female characters were "dear to the production team" we guess he means that it is the closest that they get to a real woman.

Assassin's Creed: Unity is set during the French Revolution, and allows players to take part in four-player co-operative missions in which they always see themselves as the game's star, Arno Dorian, and their companions as alternate male assassins. After all everyone knows that during the French Revolution, women were just sitting and knitting in front of the guillotine.

Speaking to Polygon, creative director Alex Amancio, said this was the reason Ubisoft decided not include women as playable characters. "The common denominator was Arno," Amancio said. "It's not like we could cut our main character, so the only logical option, the only option we had, was to cut the female avatar."

Ubisoft are not the only ones to drag gaming kicking and screaming into a 1980s dark ages. Last year Rockstar Games' Dan Houser justified the fact that none of Grand Theft Auto V's three protagonists were women last year by saying "the concept of being masculine was so key to this story."

In actual fact there is a perception that games with girls in them put the male players off and they will never sell.

We stopped following Assassin’s Creed when it inaccurately portrayed the British as the bad-guys in the War of Independence so the fact that they don’t have women in their world is just another inaccuracy which makes the game unbuyable.

Nick Farrell

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