Featured Articles

Intel refreshes CPU roadmap

Intel refreshes CPU roadmap

Intel has revealed an update to its CPU roadmap and some things have changed in 2015 and beyond. Let’s start with the…

More...
Hands on: Nvidia Shield Tablet with Android 5.0

Hands on: Nvidia Shield Tablet with Android 5.0

We broke the news of Nvidia's ambitious gaming tablet plans back in May and now the Shield tablet got a bit…

More...
Nokia N1 Android tablet ships in Q1 2015

Nokia N1 Android tablet ships in Q1 2015

Nokia has announced its first Android tablet and when we say Nokia, we don’t mean Microsoft. The Nokia N1 was designed…

More...
Marvell launches octa-core 64-bit PXA1936

Marvell launches octa-core 64-bit PXA1936

Marvell is better known for its storage controllers, but the company doesn’t want to give up on the smartphone and…

More...
Nvidia GTX 970 SLI tested

Nvidia GTX 970 SLI tested

Nvidia recently released two new graphics cards based on its latest Maxwell GPU architecture, with exceptional performance-per-watt. The Geforce GTX 970…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 29 October 2007 10:14

AMD DirectX 10.1 document leaked

Written by Fuad Abazovic

ImageImage

What HD3800/ DirectX 10.1 can do


Some nice chap at teamati forum has leaked a document which finally confirms our numerous stories that RV670 supports DirectX 10.1. The document also confirms the HD 3800 name.

AMD also confirms that DirectX 10.1 support will be coming to the Windows Vista operating system with the release of a Service Pack in early 2008.

The most important part of this document for the end users reveals support for Global illumination. This lightning technique will help developers create much better lightning on a scene. Global illumination is a rendering technique that combines the benefits of light/shadow mapping with indirect lighting and support for practically unlimited dynamic light sources, realistic reflections, and soft shadows.

It is still inferior to Ray Tracing but this technique is too “expensive” for today’s GPU hardware, and it tends to work better on a CPU than on a GPU.

The second key thing is a better Antialiasing and support for custom aliasing models. Full Scene Antialiasing and Multi sampling are only two of ten ways of doing the Antialiasing, and RV670 will now support the new ones.

ATI also talks about higher precision requirements and new texture format requirements, and if you are into graphics,you can find the forum thread here and the document itself here.

Also read:


RV670 supports DX 10.1 (August 2007)

Last modified on Monday, 29 October 2007 18:41
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments