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Oculus Consumer version aims at $499 price

by on12 June 2015


2160×1200 at 90Hz split over dual displays

We were recently asked what we would want to see with the CV1 Oculus consumer version. 

Here at Fudzilla we tried every single developer's version and we tried the last beta, codenamed Crescent Bay, at more than one action. Recently Nvidia had a bunch of demos that we got to experience last week at Computex in Taiwan.

Crescent Bay is good, but we wanted a higher resolution per eye. Unfortunately, the Oculus Consumer version comes with the same OLED based 2160×1200 at 90Hz panel, split over dual displays. This means that you are getting 1080x1200 at 90 Hz per eye. These are the numbers that Atman Binstock, Chief Architect at Oculus Rift shared with the community some months ago.

Another thing that Oculus CEO Palmer Luckey didn’t mention is the retail price of the VR glasses. From what we could find out, the company plans to sell them for $499. The goal is to offer this technology together with PC for $1500 and you can get a decent PC with GTX 970 or AMD Radeon R9 290 for that money. Have in mind that the computer components will get even cheaper by Q1 2016 when Oculus plans to ship their glasses. Oculus issued a statement that $1500 will get you a PC with glasses.

The main question remains how they feel after hours or playing. Every single demo we tried was a few minutes long, but what happens after a couple of hours of playing?

And don’t worry the second generation consumer version that we expect to see in the second half of 2016 will probably have better displays and improved tracking sensors too. 

Last modified on 12 June 2015
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