Warrant request was made for audio recordings on company's servers
Thanks to a proper demonstration of First Amendment rights by consent of a defendant to release information obtained under a warrant, Amazon has now repositioned its stance on a November 2015 murder case and has agreed to release audio recordings originating from an Echo device during the incident.
Using acquisition assets from Authentic and Privaris
According to the latest report from supply chain sources, Apple has been working hard to redesign the fingerprint sensor mechanism used in its Touch ID feature on the iPhone, and will release a new in-house solution for the upcoming OLED iPhone later this year in collaboration with TSMC process technology.
Non-fitness related segments showing some growth
According to the latest market data from IDC, the worldwide market for wearable devices surprisingly reached an all-time high in the fourth quarter of 2016 amid reports of slow market adoption.
The most advanced consumer GPU gets over a 40 percent price cut
Nvidia is one of those companies in Silicon Valley that always has one more trick up its sleeve prior to announcing a new roadmap for its consumer and enterprise product lines. In the case of Geforce Pascal, it has now managed to introduce a new flagship that not only surpasses the previous flagship’s performance in every category except for compute (check), but it has also lowered the price by nearly 60 percent.
Using inferencing, deep neural networks can now scale to new, challenging data sets
The applications of artificial intelligence in computer graphics have long been a focus point for Nvidia and other GPU companies in Silicon Valley. But now, the company has decided to bring advancements in deep learning to the world of game development with uses ranging from more believable in-game agents, and complex physics simulations through asynchronous rendering techniques.
DirectX 12 support gets added to GameWorks, VRWorks
During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.
Message to low-level API developers: “With great power comes great responsibility”
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.
Analyze time slices of gameplay and improve VR experiences
During its Editor’s Day conference in San Francisco, Nvidia announced a software utility to measure the quality of VR gameplay called FCAT VR. This tool is built on frame capture technology and, Nvidia claims, lets users to forego an expensive hardware capture solution in order to analyze individual frames and interpret data sets through software.
Available Thursday, March 9th for $699
During Nvidia’s keynote at its Editors Day event in San Francisco, Jen-Hsun Huang took the stage to officially announce the Geforce GTX 1080 Ti to a public audience.
VRWorks gets DX12 support, ShadowPlay Highlights and more
During its annual Editors Day session in San Francisco, Jeff Fisher, Senior Vice President of the Geforce product division took the stage to announce the progress the company has made over the past year in the PC gaming industry including the challenges it faces with regards to hardware demands and scaling.