25-inchers with Nvidia G-Sync and AMD FreeSync
In addition to the new Alienware Area-51 desktop systems which will be equipped with both Intel Core-X and AMD Threadripper CPUs, Dell has unveiled a two matching 25-inch Alienware gaming monitors with 240Hz refresh rate and support for either Nvidia G-Sync or AMD FreeSync, depending on the model.
A few sources have confirmed that Nvidia is working on a new driver that might improve mining performance. This seems to be the hot topic in the last few weeks.
Game Ready driver for DiRT 4 and Nex Machina
Nvidia has released its latest Geforce 382.53 WHQL-certified Game Ready driver which brings "optimal experience" for upcoming DiRT 4 and Nex Machina games as well as adding a couple of new or updated SLI and 3D Vision profiles and fixes several bugs.
Coming with eight GP106 GPUs
We have been hearing rumors that both Nvidia and AMD will be bringing cryptocurrency dedicated miners to the market and today we have some of the first details regarding Nvidia's version of the GPU mining system.
Gaming-class performance inside premium ultrabook designs
On Tuesday, Nvidia announced a new design approach for gaming laptops that will enable a generation of quieter, thinner, and faster products equipped with GTX 1080 graphics beginning June 27th.
Could there be an ARM/Nvidia alliance forming?
Japanese tech giant SoftBank Group has acquired a $4 billion stake in Nvidia, making it the chipmaker's fourth largest shareholder.
It wanted the best
Nvidia is putting AMD under the bonnet of its “GeForce GTX Battlebox” PC – although obviously not its GPU gear.
AI will create the superior being and coders will be exterminated
Nvida supreme dalek Jen-Hsun Huang believes that software will be exterminated by AI.
All specifications revealed
Scheduled to launch tomorrow, on May 17th, the Geforce GT 1030 will be a 35W TDP graphics card aimed at the entry-level market.
ShadowPlay gets Vulkan and OpenGL support
Nvidia has updated its Geforce Experience to version 3.6, getting streamers a bit more love by giving the ShadowPlay component support for both Vulkan and OpenGL, as well as fixing some bugs and stability issues.