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EA sees gaming boost to bottom line

by on06 May 2020


Coronavirus helps 

Electronic Arts has predicted full-year adjusted revenue well above what the cociane nose jobs of Wall Street predicted as people shelter at home due to the COVID-19 pandemic.

Videogame sales in the United States have surged in the last two months as the virus shut down the country and forced millions inside their homes, with sales in March hitting their highest in over a decade.

Analysts expect the extended stay-at-home orders to further boost sales and user engagement for videogames across all platforms.

EA, like rivals Activision Blizzard Inc and Take-Two Interactive Software Inc, has a history of guiding conservatively at the beginning of the year.

Revenue from live services in the quarter were $832 million, up about 17 percent from a year ago, the company said.

EA earns a bigger chunk of its sales from its live services which include in-game purchases and “EA Access”, a subscription-based online service, among other items.

“With more people staying at home, we have experienced, and are continuing to experience, heightened levels of engagement and live services net bookings growth to date”, EA said in a statement.

EA’s popular titles, including its holiday launch “Star Wars Jedi: Fallen Order” that has over 10 million players to date, competes with other big-budget titles from rivals Activision Blizzard and Take-Two Interactive.

The company forecast full-year adjusted revenue of $5.55 billion, beating analysts’ average estimate of $5.37 billion.

The company’s quarterly revenue fell to $1.21 billion from $1.36 billion, but edged past analysts’ estimates of $1.19 billion.

“The year-on-year decrease is driven by the massive launch of Apex Legends a year ago”, Blake Jorgensen, chief financial officer, said on a post-earnings call with analysts.

Net income jumped to $418 million in the fourth quarter ended March 31, from $209 million year ago.

 

Last modified on 06 May 2020
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