Published in Graphics

Futuremark officially announces new 3DMark

by on25 May 2010

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All about DirectX 11 and tessellation

Following the recent rumours and first screenshots, Futuremark has officially announced its next 3DMark, the 3DMark 11. The new version of the quite popular benchmark will be based on a DirectX 11 engine and will support all the DirectX 11 goodies like tessellation and compute shaders, just as we would expect it to.

Futuremark's 3DMark benchmarks were always a decent way to put top notch systems on their knees, and it looks like that the new 3DMark 11 will not be any different. With support for compute shaders and tessellation, as well as multi-thread support, it will certainly be interesting to see how powerful the graphics cards and systems actually are.

The first real live preview will be available at Computex, and since MSI is the new Sapphire for 3DMark, it shall be shown at MSI's Computex booth. Those that happen to drop by will be able to see a "Deep Sea" part of the benchmark and probably see how far can it be pushed with those DirectX 11 cards that are available right now.

We hope that MSI will set at least two or three different systems so we can see how good is the new 3DMark 11 in comparing Nvidia's and AMD's DirectX 11 flagships.

You can check out the new trailer
and here are couple of screenshots from the new 3DMark 11.

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Last modified on 25 May 2010
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