Published in
Graphics
31 March 2015
AMD gets all asynchronous and shady
Will be seen on DirectX 12
AMD has been working closely with Microsoft on the upcoming DirectX 12 to create something which it calls "Asynchronous Shaders," which are more efficient way of handling task queues.
25 January 2011
16 graphics EUs in Ivy bridge
Not 24 as hoped
25 October 2010
Sapphire on 6850 with 1120 shaders
Officially again