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Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 31 August 2010 17:58

Radeon HD 6000 is an evolutionary design

Written by Fuad Abazovic
radeon_logo_new

Still much faster than Evergreen
We've repeatedly heard that the architectural changes in Radeon 6000 generation are not great, but this doesn’t mean that the chip won’t get significantly faster.

This is AMD’s plan. They killed the ATI brand as they want to move towards Fusion, CPU meats the GPU design, but as you can see Radeon sticks for discrete graphics of the future.

The new Radeon HD 6000 is a tweak to an existing architecture that will squeeze better performance per watt, better performance overall and some new things like UVD 3.0 that will make better use of six Display ports and make it more affordable to actually use such a setup.

Naturally decoding and encoding will get faster and better, but it was already quite good. The chip is an evolution rather than a revolution and the real revolution comes in 28nm, at some point in 2011 and no, the revolution will not be televised.

We've already have reported that the new cards should start showing up as of October, with a dual-GPU card comming before the end of the year and the first leaked benchmarks are showing that the Radeon HD 6000 has a lot of potential.

Last modified on Wednesday, 01 September 2010 09:40
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Comments  

 
+13 #1 Regenweald 2010-08-31 18:28
Was waiting for the traditional dig at AMD but it never came, does this mean that you have some inside info that indicates SI is going to be extremely impressive ? Anyways, nice update Fudo.
 
 
+15 #2 fudzillalololo 2010-08-31 18:43
Quoting Regenweald:
Was waiting for the traditional dig at AMD but it never came, does this mean that you have some inside info that indicates SI is going to be extremely impressive ? Anyways, nice update Fudo.


Of course they don't, just saw benchmarks and started to indicate, that they actually "have" insider info, cause all they do is post bs:

check this:

Radeon HD 6000 is a minor improvement
http://www.fudzilla.com/graphics/graphics/radeon-hd-6000-is-a-minor-improvement
 
 
+48 #3 fudzillalololo 2010-08-31 18:50
Quote:
, CPU meats the GPU design


What kind of meat is that? Is it pork or beef?
 
 
+33 #4 Bl0bb3r 2010-08-31 18:53
Quoting fudzillalololo:
Quote:
, CPU meats the GPU design



What kind of meat is that? Is it pork or beef?








Silicate... nothing chewable.
 
 
+37 #5 redisnidma 2010-08-31 20:07
Good article Fuad, and nice to see that you're lowering the harsh tone when it comes to AMD/ATi articles.

Keep the good work. ;-)
 
 
+26 #6 turingpest 2010-08-31 20:23
oh this is gonna get nasty. can't wait for q4 and a full scale price war. i feel a gpu upgrade coming.
 
 
+16 #7 Nerdfighter 2010-08-31 20:25
Fufy is great in digging up stories, and it's nice to see an unbiased article about AMD/ATI from him.
 
 
-4 #8 twistedneck 2010-08-31 20:30
It looks WAY faster in tesselation than the 5000 series, what would cause that? are they still using the single tesselation chip or are they doing the distributed core thing like Nvidia?

My bigger question is what will Nvidia do to respond? an unlocked and faster 512 core gtx485 or 490 would be a fine competitor.
 
 
+11 #9 Regenweald 2010-08-31 21:50
Quoting twistedneck:
It looks WAY faster in tesselation than the 5000 series, what would cause that? are they still using the single tesselation chip or are they doing the distributed core thing like Nvidia?

My bigger question is what will Nvidia do to respond? an unlocked and faster 512 core gtx485 or 490 would be a fine competitor.


Nvidia is still struggling to complete their Fermi linup, I honestly think they don't have an answer for SI, at best they may try a rename. Maybe for NI they will have something new.
 
 
+27 #10 yourma2000 2010-08-31 22:00
@Twistedneck

This time they're using MIMD (Multiple Information Multiple Data) shaders, AMD previously used SIMD (Single Information Multiple Data) shaders, the advantage of this is that each shader can individually focus on a certain task rather than sharing the task between the shaders, so a couple could be doing geometry, others could to be tessellation and some could be doing dynamic lighting etc all at the same time, it's more efficient and better performing rather than throwing tasks at the whole GPU. There's all sorts of other and minor changers aswell but this is probably the biggest.
 

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