Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 16 September 2010 10:03

Halo: Reach first to use auto mute tech

Written by David Stellmack
halo2box

Cool new system saves player the trouble
We have all been there with the guy who will not shut up with all kinds of loud and crazy talk during your favorite FPS game. The way to deal with this issue is, of course, to mute the player talking the smack so you don’t have to deal with it.

Those playing Halo: Reach had better mind their mouth or the new system which we have dubbed “auto mute” will deal with them. This new technology from Bungie is on the lookout for players that are always being muted; and if they are constantly muted by other players again and again, the system in Reach will mute these offenders automatically.

The auto mute system warns the player being muted with notices and warnings prior to the player being permanently auto muted. If a player does get to the auto mute status, they are still able to play the game, but their smack talking mouth is muted for the enjoyment of other players.  

We have to wonder what took so long for a developer to come up with a solution to this problem. The good news is that it is here now, and we hope that other developers are paying attention; this is something that we hope will end up appearing in a lot more titles. Maybe we can actually end up being able to talk tactics with other players again. Let’s at least hope so.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments