Featured Articles

AMD sheds light on stacked DRAM APUs

AMD sheds light on stacked DRAM APUs

AMD is fast tracking stacked DRAM deployment and a new presentation leaked by the company  points to APUs with stacked DRAM,…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Intel launches new mobile Haswell and Bay Trail parts

Intel launches new mobile Haswell and Bay Trail parts

Intel has introduced seven new Haswell mobile parts and four Bay Trail SoC chips, but most of them are merely clock…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 20 September 2010 08:35

Bungie talks Reach stats

Written by David Stellmack
halo2box

Numbers are impressive for five days of play
With Halo: Reach now being on sale for five days officially, Bungie is talking some statistics on what players have been able to achieve. The numbers are actually very impressive and show the true popularity of the Halo franchise among players.

Since launch day, 31,000,000 games have been played with 78,499,560,895 credits being earned. This breaks down into 8,214,338 daily challenges having been completed, with 255,996 weekly challenges having been completed as well.  For those that have only been playing the campaign mode, 1,365 man-years have been spent playing in this mode.

Microsoft and Bungie are expected to release more statistical data on how this translates into sales numbers beyond what we know so far. The number most bosses want to know is how many man-hours have been lost in productivity and sick time being used so that employees could stay home and play Reach. We suspect that this is one number that we will never know, but it has to be a large one.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments