Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 20 September 2010 08:35

Bungie talks Reach stats

Written by David Stellmack
halo2box

Numbers are impressive for five days of play
With Halo: Reach now being on sale for five days officially, Bungie is talking some statistics on what players have been able to achieve. The numbers are actually very impressive and show the true popularity of the Halo franchise among players.

Since launch day, 31,000,000 games have been played with 78,499,560,895 credits being earned. This breaks down into 8,214,338 daily challenges having been completed, with 255,996 weekly challenges having been completed as well.  For those that have only been playing the campaign mode, 1,365 man-years have been spent playing in this mode.

Microsoft and Bungie are expected to release more statistical data on how this translates into sales numbers beyond what we know so far. The number most bosses want to know is how many man-hours have been lost in productivity and sick time being used so that employees could stay home and play Reach. We suspect that this is one number that we will never know, but it has to be a large one.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments