Featured Articles

Nvidia Shield 2 shows up in AnTuTu

Nvidia Shield 2 shows up in AnTuTu

Nvidia’s original Shield console launched last summer to mixed reviews. It went on sale in the US and so far Nvidia…

More...
AMD CSO John Byrne talks ARM

AMD CSO John Byrne talks ARM

We had a chance to talk about AMD’s upcoming products with John Byrne, Chief Sales Officer, AMD. We covered a number…

More...
AMD Chief Sales Officer thinks GPU leadership is critical

AMD Chief Sales Officer thinks GPU leadership is critical

We had a chance to talk to John Byrne who spent the last two years as Senior Vice President and Chief…

More...
OpenPlus One $299 5.5-inch Full HD phone

OpenPlus One $299 5.5-inch Full HD phone

OnePlus is one of the few small companies that might disrupt the Android phone market, dominated by giant outfits like Samsung.…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 17 March 2011 08:21

Homefront servers exceed expectations

Written by David Stellmack
thq_logo

Adding more servers to cope with demand
Homefront servers are apparently at capacity, which is causing some matchmaking issues for those trying to join online matches, according to Kaos Studios. In the support forum for Homefront, Kaos admits, “The demand for servers has outstripped our expectations, and we are doing all we can to bring more servers online to meet this demand as soon as possible.”

While Kaos admits that their estimate for the total number of servers necessary to support Homefront was too low, much of this is due to the fact that sales of the game are greater than expected, which in turn has led to the server capacity issues. Kaos is doing everything possible to cope with the demand for servers. Many players have expressed frustration over the difficulties and are unhappy.

In the meantime, Kaos suggests that you might want to try the “Skirmish” mode, which is capped at a lower player count and operates using a peer to peer infrastructure and on which you can avoid having to queue up and wait to play on the dedicated servers.

The news of the demand for servers is interesting given the fact that many of the reviews for the title have not exactly been what THQ and Kaos were hoping for. The good news, however, is that most of the reviews say that the multiplayer is the big highlight of the title; and that seems to be contributing to the demand for server slots.

We have spoken with several analysts that seem to have mixed opinions about how Homefront will actually perform. Some of those we spoke with maintain that the title will be successful and reach the sales goal or breakeven point of between 2 and 2.5 million copies sold.


blog comments powered by Disqus

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments