Featured Articles

Apple announces its Apple Watch

Apple announces its Apple Watch

Apple has finally unveiled its eagerly awaited smartwatch and surprisingly it has dropped the "i" from the brand, calling it simply…

More...
Skylake 14nm announced

Skylake 14nm announced

Kirk B. Skaugen, Senior Vice President General Manager, PC Client Group has showcased Skylake, Intel’s second generation 14nm architecture.

More...
Apple officially announces 4.7-inch iPhone 6 and 5.5-inch iPhone 6 Plus

Apple officially announces 4.7-inch iPhone 6 and 5.5-inch iPhone 6 Plus

The day has finally come and it appears that most rumors were actually spot on as Apple has now officially unveiled…

More...
CEO: Intel on target for 40m tablets

CEO: Intel on target for 40m tablets

Intel CEO Brian Krzanich just kicked off the IDF 2014 keynote and it started with a phone avatar, some Katy Perry…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 17 March 2011 08:21

Homefront servers exceed expectations

Written by David Stellmack
thq_logo

Adding more servers to cope with demand
Homefront servers are apparently at capacity, which is causing some matchmaking issues for those trying to join online matches, according to Kaos Studios. In the support forum for Homefront, Kaos admits, “The demand for servers has outstripped our expectations, and we are doing all we can to bring more servers online to meet this demand as soon as possible.”

While Kaos admits that their estimate for the total number of servers necessary to support Homefront was too low, much of this is due to the fact that sales of the game are greater than expected, which in turn has led to the server capacity issues. Kaos is doing everything possible to cope with the demand for servers. Many players have expressed frustration over the difficulties and are unhappy.

In the meantime, Kaos suggests that you might want to try the “Skirmish” mode, which is capped at a lower player count and operates using a peer to peer infrastructure and on which you can avoid having to queue up and wait to play on the dedicated servers.

The news of the demand for servers is interesting given the fact that many of the reviews for the title have not exactly been what THQ and Kaos were hoping for. The good news, however, is that most of the reviews say that the multiplayer is the big highlight of the title; and that seems to be contributing to the demand for server slots.

We have spoken with several analysts that seem to have mixed opinions about how Homefront will actually perform. Some of those we spoke with maintain that the title will be successful and reach the sales goal or breakeven point of between 2 and 2.5 million copies sold.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments