Featured Articles

AMD sheds light on stacked DRAM APUs

AMD sheds light on stacked DRAM APUs

AMD is fast tracking stacked DRAM deployment and a new presentation leaked by the company  points to APUs with stacked DRAM,…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Intel launches new mobile Haswell and Bay Trail parts

Intel launches new mobile Haswell and Bay Trail parts

Intel has introduced seven new Haswell mobile parts and four Bay Trail SoC chips, but most of them are merely clock…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 12 April 2011 08:36

Brink to arrive a week early

Written by David Stellmack
y_clock

Finished a bit ahead of schedule
Normally, we spend a lot of time telling you about software delays. For a change, we get to tell you about a game that was finished ahead of schedule. Yes, the developers at Splash Damage have finished Brink a little early and they have decided to bump up the release date to celebrate.

Brink will now hit shelves in North America on May 10th, rather than May 17th. For those in Europe, you will now only have to wait till May 17th, rather than May 20th. While the new date pushes the release out a little early, sources also tell us that this was done to make sure that the title didn’t have to go head to head with LA Noire, which might have led to fewer sales as the buzz about LA Noire increases.

According to insiders, production finished ahead of schedule and Bethesda figured there was really no reason to wait. Of course, the LA Noire factor also played into the decision, from the whispers we hear.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments