Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 12 April 2011 08:36

Brink to arrive a week early

Written by David Stellmack
y_clock

Finished a bit ahead of schedule
Normally, we spend a lot of time telling you about software delays. For a change, we get to tell you about a game that was finished ahead of schedule. Yes, the developers at Splash Damage have finished Brink a little early and they have decided to bump up the release date to celebrate.

Brink will now hit shelves in North America on May 10th, rather than May 17th. For those in Europe, you will now only have to wait till May 17th, rather than May 20th. While the new date pushes the release out a little early, sources also tell us that this was done to make sure that the title didn’t have to go head to head with LA Noire, which might have led to fewer sales as the buzz about LA Noire increases.

According to insiders, production finished ahead of schedule and Bethesda figured there was really no reason to wait. Of course, the LA Noire factor also played into the decision, from the whispers we hear.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments