Featured Articles

Intel refreshes CPU roadmap

Intel refreshes CPU roadmap

Intel has revealed an update to its CPU roadmap and some things have changed in 2015 and beyond. Let’s start with the…

More...
Hands on: Nvidia Shield Tablet with Android 5.0

Hands on: Nvidia Shield Tablet with Android 5.0

We broke the news of Nvidia's ambitious gaming tablet plans back in May and now the Shield tablet got a bit…

More...
Nokia N1 Android tablet ships in Q1 2015

Nokia N1 Android tablet ships in Q1 2015

Nokia has announced its first Android tablet and when we say Nokia, we don’t mean Microsoft. The Nokia N1 was designed…

More...
Marvell launches octa-core 64-bit PXA1936

Marvell launches octa-core 64-bit PXA1936

Marvell is better known for its storage controllers, but the company doesn’t want to give up on the smartphone and…

More...
Nvidia GTX 970 SLI tested

Nvidia GTX 970 SLI tested

Nvidia recently released two new graphics cards based on its latest Maxwell GPU architecture, with exceptional performance-per-watt. The Geforce GTX 970…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 08 March 2012 10:56

Nvidia runs UE3 Samaritan demo on Kepler GPU at GDC 2012

Written by Slobodan Simic

nvidia

Kepler is enough to replace three GTX 580s


The Games Developer Conference has kicked off and Epic was more than happy to show its last years Unreal Engine 3 "Samaritan" tech demo on yet to be released Nvidia Kepler GPU.

Unfortunately, other than Epic's Mark Rein standing with a Kepler in his hands, any official details regarding Kepler weren't discussed. Last year, Epic showed the same tech demo running on triple-SLI GTX 580 and today, it appears that Kepler is enough to replace those three power hungry cards to run the same demo.

According to Nvidia, it wasn't just Kepler GPU that made the demo possible. Apparently, Nvidia used its own Fast Approximate Anti-Aliasing (FXAA) that should improve the current MSAA. The reason behind the FXAA is that Samaritan uses deferred shading that takes up a lot memory while FXAA is a shader-based anti-aliasing technique that doesn't require additional memory and fares well with renderers like the one in Samaritan demo.

Of course, we will still wait to see some official Kepler benchmarks before saying anything but if it can run the Samaritan demo, we must say that we are impressed. You can check out some comparison shots between MSAA and FXAA as well as more info here. You can also check out the Samaritan demo below in case you missed it before. 

 

Last modified on Thursday, 08 March 2012 11:14

Related Video

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments