Featured Articles

Intel takes credit for three-way 4K gaming

Intel takes credit for three-way 4K gaming

All of a sudden Intel is talking about desktop gaming like there is no tomorrow and it is pushing it. The…

More...
Nvidia Shield Tablet 32GB 4G LTE out for pre orders

Nvidia Shield Tablet 32GB 4G LTE out for pre orders

Nvidia has finally revealed the shipping date of its Shield Tablet 32GB in 4G LTE flavour and in case you pre-order…

More...
Apple announces its Apple Watch

Apple announces its Apple Watch

Apple has finally unveiled its eagerly awaited smartwatch and surprisingly it has dropped the "i" from the brand, calling it simply…

More...
Skylake 14nm announced

Skylake 14nm announced

Kirk B. Skaugen, Senior Vice President General Manager, PC Client Group has showcased Skylake, Intel’s second generation 14nm architecture.

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 26 March 2012 07:54

Forza 4 gets patched

Written by David Stellmack

Microsoft Studios

Slow memory leak resolved

The issue that many Forza 4 players had been seeing where online lobbies would crash has been addressed by Turn 10. A new patch just released from Turn 10 (that you will get the next time you play Forza 4) resolves this issue.

According to Turn 10 Forza 4 headman, Dan Greenwalt, by way of the official Forza 4 web site, the issue was caused when liveried cars were used and players jumped between lobbies. This triggered a slow memory leak condition that resulted in longer load time, which the crashed box would time out. The leak would spread to other boxes in the lobby, even if the other players were not using a custom livery.

Due to the complex nature of the issue, it was difficult for Turn 10 to reproduce the issue and run down the exact cause of the problem. Then, once the problem was isolated, they needed to test the new code to make sure that it was not causing any problem before pushing it out.

Besides fixing this major issue, the update also increases the level cap from 150 to 999. The performance index of 38 cars was tweaked and a bug that many complained about that was slowing navigation was also fixed.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments