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Tuesday, 22 October 2013 07:40

Sales of NFS on Wii U were not enough

Written by David Stellmack

Not a big enough audience for Rivals on Wii U

There are apparently a couple of factors that went into the decision not to product a Wii U version of the upcoming Need for Speed: Rivals. The biggest reason that the decision was made not to do a Wii U version is simply that the Wii U version of NFS Most Wanted did not have the kind of sales that EA was projecting for that platform.

The sales of Need for Speed: Most Wanted on the Wii U were disappointing according to creative director Craig Sullivan. A lot of the disappointment comes from the additional time and effort that was made to make the Wii U version the best it could be and take advantage of the special features that were unique to the Wii U.

In addition to NFS Rivals not coming to the Wii U, it also does not help that the game uses the DICE developer Frostbite 2 engine that was not or has not yet been ported to the Wii U. Of course while Sullivan does not talk about this, it had to be a factor according to our sources.

The decision was made to focus the game on the consoles with the largest audience and best track record for purchasing racing titles. NFS Rivals is due to be released for the Xbox 360, Xbox One, PlayStation 3, and PC on November 22nd. Followed by a PlayStation 4 release that will come on November 29th.

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