Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 20 March 2014 07:32

More games will do native 1080p on Xbox One

Written by David Stellmack

A question of learning best techniques to exploit it

Director of development for Xbox, Boyd Multerer says that he “fully expects” more developers to get their titles running at 1080p resolutions on the Xbox One as the studios become more comfortable with the design of the GPU used in the Xbox One and the ESRAM that accompanies it.

The problem lies in the fact that the processing units used in the Xbox One console “are really complicated beats this time around.” “The hardware is basically baked, and what comes next is people discovering better software techniques to take advantage of it, especially in the ordering of the data so it flows through all the caches correctly, and I think there’s a lot of opportunity there,” he said.

While Multerer admits that it will take time for engines to be optimized and it is a fair question to ask when we are going to see studios take better advantage of the hardware, it is going to take time. Really that is what we have been saying all along.

Read more here.

 

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments