With all new Vulkan API overhead test
The latest v2.3.3663 update for Futuremark's 3DMark benchmarking utility includes several improvements, bug and compatibility fixes but, more importantly, adds Vulkan support to the API Overhead feature test.
To be revealed at CES 2017
It appears that Futuremark will reveal a couple of new tests that will be a part of its 3DMark benchmark and take advantage of both DirectX 12 as well as Vulkan API.
The Virtual Reality benchmark
Futuremark has announced its newest benchmark suite, the VRMark, which will test a system's ability to run VR games and other VR applications.
Brings Async Compute, explicit multi-GPU and multi-threading
Futuremark has now officially released its new Time Spy benchmark, an upgrade which adds the new DirectX 12 test to the 3DMark benchmarking software.
Coming with VRMark preview, new UI and some improvements
Futuremark has released a newest update for its 3DMark benchmark suite which adds a new user interface, includes a couple of other improvements and comes with a preview for the upcoming VRMark benchmark.
Now runs at 2560x1440p with Metal API and OpenGL ES 3.1
On Tuesday, Futuremark released a new version of their popular Slingshot benchmark app for iOS and Android mobile devices, this time complete with the hardware-accelerated OpenGL ES 3.1 API for Android devices and Metal API for Apple devices.
With new 3DMark UI and VRMark preview
Futuremark has released the new 3DMark Holiday Beta update for its 3DMark benchmarking software which brings both a new UI for 3DMark as well as a preview for the upcoming VRMark benchmark.
DirectX 12 does well on AMD R9 290X and FX-8370
Now that Futuremark has released a new update for 3DMark which brings 3DMark API Overhead benchmark, AMD was quite keen to show some performance figures on its Radeon R9 290X graphics card, as well as performance scaling on the octa-core FX-8370 CPU.
For measuring difference between DX11, DX12 and Mantle APIs
Futuremark has released a new 3DMark update with the new API Overhead feature test, meant to measure the difference in DirectX 11, DirectX 12 and Mantle API performance.
A bunch of records broken