Although most of the coverage you are seeing from this show is revolving around software/hardware companies, showing their latest wares or making product announcements, SIGGRAPH is much more than the exhibition hall that we have been reading about on the various news sites.
The conference is attended by tens of thousands of computer graphics professionals, who gather to exchange ideas, share their work, and learn about new techniques.
This year’s studio production sessions include presentations from leading technology companies to major Hollywood studios.
"Deadpool" + Colossus: our favorite [anti] superheroes
From armadillo to zebra: creating the diverse characters and world of "Zootopia"
Industrial light & magic presents the visual effects of "Star Wars: the Force Awakens"
"Kubo and the Two Strings": one giant skeleton, one colossal undertaking
The making of Marvel's "Captain America: Civil War"
The making of "Pearl," a Google spotlight story
The VFX of Disney's "The Jungle Book"
Under the Sea: the making of "Finding Dory"
In the emerging technologies exhibit area there are over 20 installations showcasing work from many sub-divisions of interactive techniques, with a special emphasis on projects that explore science, high-resolution, digital-cinema technologies, and interactive art-science narratives.
New applications for technologies including AR and VR have been the focus this year. One direction for both AR and VR has been standing out is that of teaching. One demo allowed users to enter an interactive archeology site, while another provided a safety training experience.
We have been tweeting live from the show, so be sure to follow us on Twitter so follow @FUDZILLANEWS for the latest information from the show floor, product announcements and even goofy pictures.