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Gamers teach boffins how to build seeing robots

by on07 December 2009


Image

Recognition


Boffins
from MIT and Harvard have worked out a way to build better artificial visual systems with high-performance gaming hardware.

One of the most important things about visual systems is that they need to be able to recognise what they are seeing. This is difficult because much of the inner workings of biologically based systems remain a mystery. However using GPUs MIT and Harvard researchers are now making progress faster than ever before.

They built a powerful computing system that delivers over hundred fold speed-ups relative to conventional methods. According to Nicolas Pinto, a PhD candidate in James DiCarlo’s lab at the McGovern Institute for Brain Research at MIT the extra power means that it is possible to discover new vision models that traditional methods miss.

The boffins used PS3s armed with dozens of high-performance Nvidia GPUs and then designed a high-throughput screening process to tease out the best parameters for visual object recognition tasks. The have managed to accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation. The project would have taken two years with conventional computing but this time only took a week.

The next stage is to try things like face identification, object tracking, pedestrian detection for automotive applications, and gesture and action recognition.
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