Published in Graphics

AMD says the future of Mantle is DirectX 12

by on03 March 2015


Focus on DirectX 12 instead

It looks like the Mantle API developed by AMD is slowly reaching its end of its useful life.

Mantle has apparently served its purpose as a bridge between DirectX 11 and DirectX 12 and AMD is starting to tell new developers to focus their attention on DirectX and GLnext.

Raja Koduri, the Vice President of Visual and Perceptual Computing at AMD said in a blog post:

The Mantle SDK also remains available to partners who register in this co-development and evaluation program. However, if you are a developer interested in Mantle "1.0" functionality, we suggest that you focus your attention on DirectX® 12 or GLnextGLnext.

This doesn’t mean a quick death for Mantle. AMD suggest it will support its partners and that there are still titles to come with support for Mantle. Battlefield Hardline is one of them and it's a big one.

Back in November AMD announced a Mantle update, telling the world that there are four engines and 20+ launched or upcoming titles, and 10 developers publically announced their support for Mantle.

There are close to 100 registered developers in the Mantle beta program. The Frostbite 3 engine (Battlefield Hardline), CryEngine (Crysis series), Nitrous Engine (Star Citizen) and Asura Engine (Sniper elite) currently have support for Mantle. Some top games including Thief and Sid Meir’s Civilization Beyond Earth also support Mantle.

AMD will tell developers a bit more about Mantle at the Game Developers Conference 15 that starts today in San Francisco and will talk more about its definitions of an open platform. The company will also tackle on new capabilities beyond draw calls and it will remain there for the people who are already part of the Mantle program.

However, AMD suggests new partners should look the other way and focus on alternatives. When we spoke with Raja and a few other people from AMD over the last few quarters, we learned that Mantle was never supposed to take on DirectX 12. You should look at Mantle as AMD's wish list, that's what AMD wanted and needed before Microsoft was ready to introduce DirectX 12. Mantle as a low-level rending API and keep in in mind that it came almost two years before DirectX 12.

The Battlefield 4 Mantle patch came in February 2014 roughly a year ago and it showed a significant performance increase on supported hardware. Battlefield Hardline is the next big game to support Mantle and it comes in two weeks. CryEngine also supports Mantle, but we will have to wait and see if the support will ever translate into an actual game with Mantle support.

Last modified on 03 March 2015
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