Valve has launched its Steam Frame VR headset at $1,059, asking top dollar for hardware in a shrinking VR market.
According to Engadget the entry model comes with 256GB of storage, while the 1TB version costs $1,299. Both include the Steam Frame controllers and a copy of Half-Life: Alyx. Under the bonnet is Qualcomm’s Snapdragon 8 Gen 3 Arm SoC backed by 16GB of LPDDR5X memory. You can expand storage through a microSD slot.
Valve has given the headset dual 2,160 x 2,160 LCD panels, one for each eye, with pancake lenses and a horizontal field of view reaching 110 degrees. Refresh rates run from 72Hz to 120Hz, with an experimental 144Hz mode for those who enjoy discovering why something was labelled experimental.
The headset runs SteamOS 3 and can operate without a PC. In standalone mode, it uses FEX emulation and Proton to run x86 Windows software on its ARM64 hardware.
Valve is still positioning Steam Frame primarily as a streaming device. It has Wi-Fi 7 built in and ships with a dedicated Wi-Fi 6E dongle providing a direct 6GHz connection to a gaming PC. That avoids dumping game traffic onto the household router and gives Valve a lower-latency connection for its foveated streaming system.
Internal eye-tracking cameras determine where the user is looking, allowing the headset to prioritise full-resolution data in that area while cutting detail in peripheral vision. Valve said “foveated rendering and eye tracking turned out to be a silver bullet” while getting Half-Life: Alyx running natively on the headset.
The company spent more than a year working on its Vulkan drivers and SteamVR software to make the Arm version work without replacing game assets or gutting the experience.
Half-Life: Alyx will not actually be ready on day one despite being bundled with the headset. Valve says it is “intended to ship to customers soon.”
Tom’s Hardware found streaming performance excellent through the dedicated wireless connection, while standalone gaming took a performance hit because of the translation required on the Snapdragon processor. The Frame weighs 440g including its strap, considerably less than the 809g Valve Index. Its battery life is rated between one and four hours, depending on how hard you use it.
Four outward-facing cameras handle headset and controller tracking, while another two internal cameras provide eye tracking. The basic Steam Frame uses monochrome passthrough. A $149 Arcturus Vision Camera can be attached to provide colour passthrough and 5K60 10-bit HDR stereo video.
Valve has reached 130 verified standalone titles and has added Gamepad mode for conventional 2D games through the headset’s unified dashboard.
The company is selling a $59 ergonomic kit with controller straps, a headset top strap and an extended light blocker. A replacement-parts package costs $49. The standard package includes no USB-C charger. Valve will happily sell one for another $29, presumably because $1,059 left insufficient room for such extravagance.
Buying the thing initially involves a lottery. Customers can register for a model until 17 September 2026, when Valve will randomise the first reservation list. Successful buyers can place orders from 18 September, while everyone else joins a waiting list until more units become available.







