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Published in Gaming

Blizzard calls DRM a losing battle

by on28 May 2010

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There are other ways


Blizzard
recently said how fighting DRM fight is a lost cause, and how developers should concentrate on things that actually matter.

The problem with DRM methods is that every once in a while, we get a new one, and the entire DRM evolution usually seems to revolve on burdening users by imposing more and more rules and limitations. Naturally, fighting piracy should have nothing to do with regular, paying users and in an ideal world shouldn’t affect them. Unfortunately, this isn’t the ideal world and DRM-methods such as Ubisoft’s latest one tend to impose certain limitations on users. The question remains – why should legal game owners pay the price for the company’s inadequacy to effectively solve their piracy problems?

Blizzard on the other hand says how if the company does its job right and implements Battle.net in a great way, people will want to be connected to the service. Starcraft II: Wings of Liberty will require a one-off registration, allowing for single player scenarios in offline mode afterwards. Frank Pearce, the co-founder of Blizzard said: "The best approach from our perspective is to make sure that you've got a full-featured platform that people want to play on, where their friends are, where the community is".

"That's a battle that we have a chance in. If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams…We need our development teams focused on content and cool features, not anti-piracy technology."

More here.

Last modified on 28 May 2010
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