AMD’s latest Radeon drivers have exposed Multi-Frame Generation 8x modes and other FSR overrides through RadeonTuner.
The move suggests AMD is cooking up FSR Multi-Frame Generation tech that could shove past Nvidia’s MFG 6x mode.
AMD has been teasing FSR Multi-Frame Generation support for Radeon GPUs in recent drivers. The previous FSR Redstone update added early support to the ADLX FidelityFX SDK.
MFG is not available across Radeon GPUs yet, but the listed feature would let users pick a frame generation ratio for optimal performance and visual quality.
That was in April, and AMD has since pushed out larger driver updates, including its recent FSR 4.1.1 technology.
A Chiphell Forums user exposed the full range of options in the Adrenalin 26.6.2 WHQL drivers through RadeonTuner.
RadeonTuner is a friendlier and more streamlined version of the Adrenalin Software suite. It can expose technologies and options that Adrenalin does not show, even though they are buried inside the driver.
Using the driver with the FSR 4.1.1 Override library version 2.3.0.2740 on a Radeon RX 9070 XT, the user found fresh options.
They appeared under the Graphics tab, inside the FSR panel, where things suddenly got a bit more interesting.
The standouts were FSR Multi Frame Generation Ratio up to 8x, FSR Multi Frame Generation Override, FSR Ray Regeneration Denoiser Override and FSR Neural Radiance Caching Override.
The big one is the FSR Multi Frame Generation Override and Ratio setting.
It looks like AMD is already testing upcoming hardware with MFG, and the ratios appear to stretch all the way to 8x. That is more than Nvidia’s MFG 6x mode.
With AMD’s MFG, seven extra frames could be generated for each native frame, compared with Nvidia’s five. That could deliver a sizeable FPS boost and smoother motion, assuming AMD can stop the whole thing turning into latency soup.
AMD will need a stronger frame-pacing and latency reduction setup if it expects 8x MFG to behave properly. Its Anti-Lag technology will probably need an update, since this is a large jump from today’s standard frame generation.
Right now, AMD offers ordinary frame generation, with one generated frame for each native frame.
Beyond MFG, RadeonTuner shows overrides for FSR Ray Regeneration and FSR Neural Radiance Caching. Those switches could be a big deal, depending on how AMD lets users apply them.
If AMD allows manual overrides across games, it could extend the features well beyond officially supported titles. That would mirror how Nvidia’s upscaling and frame-generation overrides can improve games without formal support.
AMD already has toggles for Anti-Lag and Radeon Upscaling or Frame Generation through Fluid Motion Frames in Adrenalin.
Games using AMD’s Neural Radiance and Ray Regeneration technologies include Call of Duty: Black Ops 7, Crimson Desert, Mafia Old Country and Warhammer 40,000: Darktide.
AMD’s list of neural-rendered and ray-regeneration games is smaller than Nvidia’s. Driver-level overrides could let more Radeon owners use the tech across a wider selection of games, assuming the code does not go wobbly.







