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Wolfenstein: Youngblood won't have RTX ray-tracing at launch

by on23 July 2019


But will "be good" when it comes

In a recent interview, an executive producer at Machine Games has confirmed that Wolfenstein: Youngblood will not have RTX ray-tracing support at launch.

The news that Wolfenstein: Youngblood won't have ray-tracing support at launch, revealed in an interview with Venturebeat by Jerk Gustafsson, an executive producer at Machine Games, comes as a big surprise considering that the game is part of Nvidia's latest RTX bundle.

Gustafsson was keen to note that the support was not scrapped but will come at a later date. Thee developer is working hard with Nvidia to bring the support and he noted that "it'll be good" when it comes.

The game is based on id Tech 6 engine and uses Vulkan API and we still do not know if ray tracing will be the only Nvidia technology supported, as there was talk about support for Nvidia Adaptive Shading as well.

We have already seen the minimum and recommended requirements for the game, which pushed the VRAM requirement up to 4GB and 6GB, respectively.

Minimum:

Requires a 64-bit processor and operating system
OS: Win7, 8.1, or 10 (64-Bit versions)
Processor: AMD FX-8350/Ryzen 5 1400 or Intel Core i5-3570/i7-3770
Memory: 8 GB RAM
Graphics: Nvidia GTX 770 4GB (Current available GPU GTX1650) or AMD equivalent
Storage: 40 GB available space

Recommended:

Requires a 64-bit processor and operating system
OS: Win7, 8.1, or 10 64-Bit
Processor: AMD FX-9370/Ryzen 5 1600X or Intel Core i7-4770
Memory: 16 GB RAM
Graphics: Nvidia GTX 1060 6GB (Current available GPU RTX2060) or AMD equivalent
Storage: 40 GB available space

The game is set to launch on July 26th on PC, Xbox One, and Playstation 4, as well as the Google Stadia platform in November.

 

Last modified on 23 July 2019
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