Xe HPG is Intel’s high end for 2021
Published in Graphics
Friday, 14 August 2020 13:41

Xe HPG is Intel’s high end for 2021


Hardware Ray tracing

Xe LP is a 96 EU GPU inside of Tiger Lake, and it will be the first time Intel gets to decent clock speeds at least at 1.7GHz in the notebook form factor. It is a new architecture that is the part for DG1 and SG1 desktop and server cards. Now Raja Koduri, Intel’s chief architect, announced Xe HPG high-end card for 2021.

Vulkan API gets Vulkan Ray Tracing
Published in Graphics
Wednesday, 18 March 2020 11:42

Vulkan API gets Vulkan Ray Tracing


Cross-platform, cross-vendor ray tracing

The Khronos Group has added Vulkan Ray Tracing extensions to Vulkan API, creating the industry's first open, cross-vendor, cross platform standard for ray tracing acceleration.

AMD says "big Navi" is coming
Published in Graphics
Wednesday, 08 January 2020 23:46

AMD says "big Navi" is coming


Ray tracing as well

In a Q&A session after AMD's keynote at CES 2020, members of the press got to ask some big questions, and luckily, AMD's CEO, Dr. Lisa Su, confirmed that we will indeed see a big, or high-end Navi-based graphics card, as well as tap into ray tracing with its discrete graphics cards.

Sub-$900 GeForce PC capable of 1080p ray tracing
Published in Graphics


Analysis: Call of Duty: Modern Warfare ray tracing angle 

Nvidia’s Turing architecture has brought real-time ray tracing to consumers, and last year’s Battlefield V was the flagship game supporting this technology, which was previously reserved for professional graphics and off-line rendering for decades.

Control game makes ray tracing an easy sell
Published in Graphics
Tuesday, 22 October 2019 20:32

Control game makes ray tracing an easy sell


Analysis:
The future of PC gaming available today

Real-time ray tracing is the biggest leap in computer graphics since programmable pixel shading on the NVIDIA GeForce 3 (NV20) in 2001. What used to be a dream for every computer graphics software developer became a reality in August of 2018 with NVIDIA's Turing architecture.

Wargaming to bring Ray Tracing to World of Tanks
Published in Gaming


Cooperation with Intel and for all graphics cards

Wargaming has released a bit more information regarding future updates for World of Tanks, and it appears that the company is working on bringing Ray Tracing support to its new enCore engine which will bring additional eye-candy to the game.

How AMD gained market share
Published in Graphics
Tuesday, 03 September 2019 12:05

How AMD gained market share


Not Navi, with Polaris 570 and 580

We managed to get on top how AMD managed to gain market share in Q2 2019, and it was selling the old 570 and 580 with incredibly attractive and low pricing.

Wolfenstein: Youngblood won't have RTX ray-tracing at launch
Published in Gaming


But will "be good" when it comes

In a recent interview, an executive producer at Machine Games has confirmed that Wolfenstein: Youngblood will not have RTX ray-tracing support at launch.

More games hop on Nvidia Ray Tracing train
Published in Gaming


Including Cyberpunk 2077, Watch Dogs: Legion, COD: Modern Warfare, and more

Nvidia was quite keen to announce that some of the big AAA game titles like Cyberpunk 2070 and Watch Dogs: Legion will be ray traced with CD Projekt Red's Cyberpunk 2077 as one of the biggest names around.

Radeon 5700 Navi doesn’t have Ray tracing
Published in Graphics


A different angle look

The Navi paper-launched when I was still in sunny Tuscany taking a break from the tech, but here are some of the things that have caught my attention. No Ray tracing, no high end, and only performance/mainstream, not much benefit from 7nm, and nine months late to fight 2070 are just a part of it.