
Microsoft has announced DirectX Raytracing 1.2
New Opacity Micromaps (OMM) and Shader Execution Reordering (SER)
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader Execution Reordering (SER). These features aim to enhance ray tracing efficiency while maintaining high visual quality, signaling a shift toward more intelligent resource management in graphics processing.

Nvidia flogs RTX 5090s from a food truck
While AI gold rush leaves gamers in the dust
Nvidia has decided the best way to sell its unicorn-tier RTX 5090 and 5080 graphics cards is not through retailers or online orders, but from the back of a food truck.

Physicists create LED pixels smaller than a virus
For very small screens
A team of Chinese boffins have emerged from their smoke-filled labs having created a pixel which is smaller than a virus.

Up to 96GB of GDDR6 ECC memory
At GTC 2025, NVIDIA has unveiled its new RTX PRO 6000 Blackwell GPU series for workstations, including a full lineup of desktop and laptop GPUs, as well as a data center-oriented RTX PRO 6000 Server Edition one.

Bolt Graphics brings RISC-V to the GPU market
Hail Zeus
Bolt Graphics, a startup out of Sunnyvale, California, has announced its Zeus GPU platform, promising to thrash Nvidia’s GeForce RTX 5090 in path tracing and FP64 compute workloads.