DirectX 12 performance takes center stage at Editors Day
Published in Graphics


Message to low-level API developers: “With great power comes great responsibility”

John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.

The Division DirectX 12 patch gives boost to AMD GPUs
Published in Graphics


Does not sound good for Nvidia

The latest patch for Ubisoft's Tom Clancy's The Division game has given a decent performance boost to DirectX 12 capable graphics cards and it does not look good for Nvidia GPUs as their GPUs still work better on DirectX 11.

AMD shows DirectX 12 performance in 3DMark benchmark
Published in Graphics


DirectX 12 does well on AMD R9 290X and FX-8370

Now that Futuremark has released a new update for 3DMark which brings 3DMark API Overhead benchmark, AMD was quite keen to show some performance figures on its Radeon R9 290X graphics card, as well as performance scaling on the octa-core FX-8370 CPU.

Futuremark releases 3DMark update with API Overhead feature-set
Published in Graphics


For measuring difference between DX11, DX12 and Mantle APIs

Futuremark has released a new 3DMark update with the new API Overhead feature test, meant to measure the difference in DirectX 11, DirectX 12 and Mantle API performance.

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Benchmark for mid-range desktop and mobile GPUs

API inception of sorts

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The 28nm Kirshna and Wichita parts
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High-res textures and bunch of eye-candy
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OEM-only card goes to retail

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Crytek says no DX11 patch was ever confirmed