Speaking before the gathered throngs at the Goldman Sachs Communacopia + Technology Conference in San Francisco, Huang said that future computer graphics will be impossible without AI.
"We compute one pixel, we infer the other 32. I mean, it's incredible. And so we hallucinate, if you will, the other 32, and it looks temporally stable, it looks photorealistic, and the image quality is incredible, the performance is incredible."
He said that computing one pixel takes a lot of energy while inferencing the other 32 takes very little, and it can be done incredibly fast.
Reducing the load on a GPU by inferring pixels and creating extra frames via the use of AI, and DLSS Frame Generation has changed gaming since its introduction. AMD's competing solution, FSR, is still a computer-based upscaling approach, although there has been speculation that RDNA4 may have an AI hardware-based method to rival Nvidia and Intel's solutions.
"If not for AI, the work that we're doing in robotics, digital biology...just about every tech bio company I meet these days [is] built on top of Nvidia", he enthused.
"Small molecule generation, virtual screening. I mean, just that whole space will get reinvented for the first time with computer-aided drug discovery because of artificial intelligence. So, incredible work being done there."