The Vive Cosmos is HTC's fourth VR headset and it is obvious that this one is more gaming-oriented, and goes after the Oculus Rift S, since it lacks external trackers. Bear in mind that you still need to connect it to a PC.
The Vive Cosmos features a combined resolution of 2880x1700, an 88 percent increase compared to the original Vive, and uses real RGB panels with 90Hz refresh rate and 110-degree field-of-view, which are said to have increased subpixels and offer up to 40 percent improved lens clarity compared to the original Vive.
Of course, you also get two 6DOF controllers and there is an optional wireless adapter based on Intel's WiGig technology, but at a steep price of $300.
HTC bets big on modularity
HTC was quite keen to talk about the modularity of the Vive Cosmos, which should bring new features to the headset in future, and one of the first to come is the Vive Cosmos External Tracking Mod, an external base station which should provide better tracking.
The flip-up front comes with a modular faceplate, which is where the Cosmos External Tracking mod will be placed.
More mods are expected in the first part of the next year.
Steep price will make it hard to compete with Oculus Rift S
With a price of $699, the Vive Cosmos will have a hard time competing with Oculus Rift S, which is already selling for $399. Those that pre-order the Vive Cosmos before the official October 3rd launch date will also get a 12-month free subscription for Viveport Infinity, which is a nice bonus considering it usually costs $12.99 per month.
In any case, first impressions of the Vive Cosmos headset are positive and while it might have a high price tag it offers a lot, especially due to its modularity.