AMD wants to catch up on Ray Tracing
Coming to RDNA 4 GPUs
Hardware information leaker @Kepler_L2 shared a partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs.
AMD RDNA 4 architecture could feature all new Ray Tracing engine
To offer much better performance
According to the latest rumor, AMD might implement a completely new Ray Tracing (RT) engine with its upcoming RDNA 4 architecture GPUs that are expected to debut with the Radeon RX 8000 graphics card series. The new RT engine could give a much higher performance compared to the current RDNA 3-based GPUs.
Nvidia shows DLSS 3 and Ray Tracing in action
Cyberpunk 2077, Flight Simulator, Spider-Man Remastered, Portal and Racer RTX
Nvidia has released a couple of videos showing its new DLSS 3 and Ray Tracing in action. Of course, running on the RTX 40-series cards.
Arm details client roadmap until 2024
Analysis: Multi cluster nodes for the future
Arm has organized an in-person event for the willing, senior management, and engineering groups from different CPU and GPU groups with a lot to share.
Nvidia brings support for Nvidia DLSS to 12 more games
Hitman 3, F1 22, and more
Nvidia has been pushing hard to bring support for both DLSS and ray tracing to as many games as possible, and now, 12 more games have been put on the DLSS support list.
Is ray tracing really worth it?
Adam Vjestica exposes the Emperor's new clothes
Adam Vjestica at Tech Radar appears to have opened a can of worms by pointing out that despite the hype, ray tracing is really not worth bothering about and he has a point.
AMD's ray tracing comes to all existing games
Updated: Shows ray tracing in DIRT 5 and Godfall
AMD has confirmed that its RNDA2-based Radeon RX 6000 series graphics cards will support ray tracing in existing titles, which was not a big surprise considering we had a chance to see it do ray tracing in two games, DIRT 5 and Godfall.
3DMark gets new "pure ray tracing" feature test
Will push graphics cards to do some heavy ray tracing
UL Benchmarks has released a 3DMark test that is meant to measure pure ray-tracing performance, and while it is not a benchmark, and that means it won't produce a total score, it will still be interesting to compare frame rates on graphics cards.
Xe HPG is Intel’s high end for 2021
Hardware Ray tracing
Xe LP is a 96 EU GPU inside of Tiger Lake, and it will be the first time Intel gets to decent clock speeds at least at 1.7GHz in the notebook form factor. It is a new architecture that is the part for DG1 and SG1 desktop and server cards. Now Raja Koduri, Intel’s chief architect, announced Xe HPG high-end card for 2021.
Vulkan API gets Vulkan Ray Tracing
Cross-platform, cross-vendor ray tracing
The Khronos Group has added Vulkan Ray Tracing extensions to Vulkan API, creating the industry's first open, cross-vendor, cross platform standard for ray tracing acceleration.