Counterplay Games' shows Godfall PC system requirements
Published in Gaming


Needs 12GB VRAM for 4K Ultra

As Godfall is scheduled to launch on November 12th for PC, Counterplay Games has now unveiled official PC system requirements, including some details for what you'll need to run the game at 4K resolution and Ultra settings.

Nvidia latest driver enables DXR on more GPUs
Published in Graphics


Including Pascal and non-RTX Turing GPUs

Nvidia has released its latest Geforce 425.31 Game Ready driver which not only includes fixes and optimization for Ubisoft's Anno 1800 game, but also enables DXR support for Pascal, Titan V, and non-RTX Turing graphics cards, ranging from GTX 1060 6GB and up.

3DMark Port Royal available for download
Published in Graphics
Wednesday, 09 January 2019 14:45

3DMark Port Royal available for download


First dedicated Ray Tracing benchmark

As announced earlier, UL Benchmarks has now officially launched its first dedicated ray tracing benchmark, the 3DMark Port Royal.

Raytracing 3DMark Port Royal launches on January 8th
Published in Graphics


Shows some effects in a new video

UL Benchmark has delivered on its previous promise and has announced both the release date as well as pricing for its upcoming 3DMark Port Royal, a benchmark with support for DirectX Raytracing (DXR) API.

Nvidia says fix for Battlefield V DXR performance is coming
Published in Gaming


With a new driver and upcoming Battlefield V update

Nvidia has promised a fix for Battlefield V's raytracing performance with the next game update and Nvidia's driver, promising up to a 50 percent boost.

3DMark for DirectX Raytracing comes in January 2019
Published in Graphics


3DMark Port Royal

UL Benchmarks has announced that its newest benchmark for ray tracing will be coming in January 2019, dubbed 3DMark Port Royal.

Futuremark shows DirectX Raytracing tech demo at GDC 2018
Published in Graphics


Says DXR benchmark is coming

Following Microsoft's DirectX Raytracing (DXR) announcement, Futuremark has unveiled its new DXR tech demo at the Game Developers Conference held in San Francisco, showing a first glimpse of what can be achieved with Microsoft's latest DirectX 12 feature.